If you want something that works like GML (functions and all), that's where things get tricky - although many attempts at replicating GameMaker exist (the largest one likely being ENIGMA), usually they aren't very feature-complete - at some point the developers lose motivation and/or realize that majority of their userbase is people that cannot afford GameMaker. ![]() If you want something that looks like GML, many JavaScript-inspired languages end up with a similar syntax - something like Killa (a Lua fork with JS-like syntax) or Duktape (an embeddable JS runtime) would work for use with other engines, and countless JavaScript/TypeScript-based game engines exist. ![]() ![]() GML itself is implemented by YoYo Games and consequently only exists in GameMaker itself.
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